package com.kitty.game.fight.message;


import com.kitty.mina.Modules;
import com.kitty.mina.annotation.MessageMeta;
import com.kitty.mina.message.Message;

/**
 * 当前回合？ Todo 要在一回合所有指令播放完成发送 否则跳回合
 */
@MessageMeta(module = Modules.MSG_C_CUR_ROUND)
public class RespCurrentRound extends Message {
    private short round = 1;
    private byte animate_done = 1;//动画播放完成？

    public short getRound() {
        return round;
    }

    public void setRound(short round) {
        this.round = round;
    }

    public byte getAnimate_done() {
        return animate_done;
    }

    public void setAnimate_done(byte animate_done) {
        this.animate_done = animate_done;
    }
}
